This post is a snapshot of what the other guys did in the group and my secondary involvement with there stuff. I'll provide links to their digital journals for more in-depth information on their role in the process of the film:
- Toby: http://tobysanimation.weebly.com/see-hear-project-part-2.html
- Zoe: http://zoehutbersworld.tumblr.com/
- Carwyn: http://ckwl.tumblr.com/
Background Design, Layout & Colour - Toby & Carwyn
Most of the film's design was created by Carwyn. The layout design developed from the storyboard process of planning the composition of the shots. Because the stop-motion character was going to be superimposed on to Photoshop backgrounds, we planned that some backgrounds could be repeated/zoomed-in so that less of them would need to be created. Some of the layouts we needed to create were a bizarre picture ratio to be able to simulate POV camera pans when zoomed in and panned.
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Carwyn's Layout Drawings |
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Toby's Layout Drawings |
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Carwyn's Finished Backgrounds |
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Toby's Finished Backgrounds |
CGI & VFX - Toby
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Toby's robot created on Maya 2015 |
Toby was keen right from the beginning to do CGI for this project. Following tutorials, he created a robot on Maya 2015 that would be the antagonist of our film. We discussed the poses of the robots and the timing of their actions. I tried to keep up with understanding how he made it but I gave up pretty early on as it was going way over my head. All just CGI black magic to me...
Animation, Model Clothing & Prop - Zoe
Zoe was keen to play a part in making the model and animating it. With help from a Performance Costume friend of hers, she made the trousers and the shirt. She also made the shoes and prop by herself. Zoe did the majority of the animation since she was keen to get better at it, having not had a chance animating a model before (I did a couple of shots for the film) We planned the action for each shot together according to the length of the shot on the animatic.
One issue we found with the model was that I had applied too much Super-Sculpey to its head, making it difficult to keep our model standing. This meant we had to find ways of keeping him stood up. All the shots of waist above, we had him taped to the animation stage in a sitting position.
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Me 'assisting' during animating by holding up our model with thread |